


The existing weapons are present and while they still look the same, they do perform differently. Being able to quickly circle strafe and dodge attacks is one of the core elements of the original gameplay but the Tactical class will make you think about each approach since you can only sprint for a limited time, especially on higher difficulties. Movement speed can actually be a big deal here. Sprinting is limited for the Tactical class. You’ll have to deal with recoil when firing the chaingun or plasma rifle and even take notice of the trajectory when firing the rocket launcher. It also means several weapons must be reloaded. The Tactical class means you’ll move slower but your weapons do more damage. Classical is closer to the classic gameplay. Brutal Doom 64 adds two classes to choose from – Classical and Tactical. Since this is a mod for Doom 2, which is a PC game, you can use a keyboard and mouse which means movement should be a lot easier and feel more fluid compared to the original game which required a 64 controller. Right off the bat, I can tell you that if you don’t like Brutal Doom then you’re probably not going to like Brutal Doom 64. I also played with the doomvisor HUD mod. I actually played the Brutal Doom 64 v2 Patched mod which applies some fixes to the base mod and includes extra changes. It can be played using the GZDoom and Zandronum source ports and for this review, I played through it using Zandronum. However, it is technically a mod for Doom II. Doom 64 wasn’t left out and received it’s own version of Brutal Doom called Brutal Doom 64. It includes changes to weapons and enemies and adds new weapons, visual effects, and gore effects, among some other things. If you’re a Doom fan, there’s a good chance you’ve heard of or played a mod called Brutal Doom.
